

Cute at first glance, but entirely unfair on the inside. Here, you will play as a capybara across 5 short levels, each of which will constantly trick and deceive you. This is not a kind or cute game, it's a rage-platformer with a story. If you're ready — let's go!
Absolute rage. My a** is literally on fire.
Turn your smartphone or tablet into a retro console. You can hold it vertically or horizontally. Controls are fully up to you: play using buttons or touch pads. For iPad, full physical keyboard support is also available. Plus, you can adjust the screen grain to experience true CRT retro vibes.
Actually super fun, controls feel great, and the retro screen vibe is an awesome touch.
Tales of Carbonara currently features just 5 short levels, which take from 40 to 75 seconds to beat on an ideal run. But that's if it's ideal. Each story has its own mood, unique enemies, and different traps.





You'll be greeted by cute art, but a very unfair game. After every death, you'll see drawings that change from level to level. What do they mean? Why are they here? You'll only find out at the end.
My therapist asked me to say hi to the developer.








The game features not just skins you can unlock for mandarins, but legendary skins as well. They also change the look of the console around the game screen, and some even come with animations.
Mega legendary — the console comes alive with animations
From cyberpunk to a wrestler, from a hacker to a capybara with a plate of pasta on its head — total absurdity, but nothing here is random. Choose your skin.
Fight for every millisecond, beat your best time, and then come back to see if you can go even faster.
Where is the capybara heading? Why does it keep dying and starting over? What are those drawings after every death? Why does the mood shift so much across levels? Beat the game and find out what happened. There are no random things here.
I was genuinely mind-blown by the ending and the journal...
This is not a kind or cute game, it's a tiny rage-platformer with a story. If you're ready — let's go!